Abilities

Jubilee abilities in Marvel Rivals.

Official hero-page ability values, keys, damage, healing, cooldowns, ranges, and Team-Up effects.

Direct answer

Jubilee abilities in Marvel Rivals are now sourced from the official July 7 hero page, including 275 Health, 600 Movement Speed, Energy Plasmoids, Blooming Ball, Sparking Sprint, Dazzling Detonation, Sparkle Mark, Firework Finale, Hellfire Sparks, and Vampiric Kin.

Official base stats

Jubilee abilities Marvel Rivals data now comes from the official July 7, 2026 Jubilee hero page. The official base stats list 275 Health and 600 Movement Speed.

Ability overview

Jubilee abilities Marvel Rivals coverage should use official values first. These values can still change in later patches, but they are no longer estimated data.

AbilityKeyOfficial description
Energy PlasmoidsLeft ClickFire lumikinetic explosive light blasts forward to heal friends and damage foes. Triggering Sparkle Mark briefly boosts Attack Speed and enables firing without consuming energy.
Blooming BallRight ClickLaunch a tracking orb of vampiric energy that damages enemies and heals allies in its radius. Hitting the orb or nearby targets charges it, increasing size and healing power.
Sparking SprintShiftWrap yourself in vampiric energy for Speed Boost, increased jump height, increased Attack Speed, and free Energy Blasts.
Dazzling DetonationEDetonate a firework energy orb to damage and Blind enemies, or transfer energy to an ally for healing and Speed Boost.
Sparkle MarkPassiveDazzling Detonation and Firework Finale apply a mark. Energy Plasmoids detonate marks for ally Healing Boost and Bonus Health or enemy burst damage and Vulnerability.
Firework FinaleQCharge and unleash firework clusters that knock back, orbit Jubilee, damage enemies, heal allies, and launch enemies when the radius expands.

Jubilee abilities Marvel Rivals Energy Plasmoids values

FieldOfficial value
Fire Rate8 per second
Projectile Speed200m/s
Damage10 per hit
Healing14 per hit
Energy48
Speed Boost Fire Rate20 per second
Speed Boost Damage5 per hit
Speed Boost Healing6.5 per hit
Damage FalloffBegins at 10m, decreasing to 70% at 30m
Attack Speed Boost Duration per Sparkle Mark6s

Blooming Ball values

Blooming Ball uses the same listed attack-value block on the official page: 8 fire rate per second, 200m/s projectile speed, 10 damage per hit, 14 healing per hit, 48 energy, 20 fire rate per second during Speed Boost, 5 Speed Boost damage per hit, 6.5 Speed Boost healing per hit, and falloff beginning at 10m down to 70% at 30m.

Jubilee abilities Marvel Rivals Sparking Sprint values

FieldOfficial value
Speed Boost Multiplier40%
Maximum Energy12
Energy Cost4/s
Energy Recovery1/s
Cooldown4s
Spell Field Range5m spherical radius
Damage45
Healing Amount30

Jubilee abilities Marvel Rivals Dazzling Detonation values

FieldOfficial value
Cooldown12s
Spell Field RangeMatches current range of selected orb
Damage50
Blind Duration1.5s
Vulnerability10% for 3s
Healing Spell Field Generation Interval0.2s
One-time Healing Amount65
Healing Over Time Amount25/sec for 3s
Speed Boost Multiplier40% for 3s

Sparkle Mark values

FieldOfficial value
Bonus Health50
Healing Boost20% for 3s
One-Time Damage25

Sparkle Mark is the hinge of Jubilee abilities Marvel Rivals play. It converts the rest of the kit into ally sustain or enemy pressure depending on target type.

Jubilee abilities Marvel Rivals Firework Finale values

FieldOfficial value
Energy Cost5500
Ability Duration10s
Spell Field RangeInner circle radius 6m; outer circle radius 10m
Spell Field Damage20/s
Spell Field Healing150/s
Firework Cluster Range2m radius
Firework Cluster Healing Amount40 per hit
Firework Cluster Damage25 per hit
Firework Cluster Speed20m/s
Firework Cluster Amount5

Team-Up ability values

Jubilee abilities Marvel Rivals data also includes two Team-Up abilities. Hellfire Sparks is a passive Team-Up connected to The Hood. Vampiric Kin is a C-key field connected to Blade. See the Team-Ups page for the full table.