Jubilee abilities in Marvel Rivals are now sourced from the official July 7 hero page, including 275 Health, 600 Movement Speed, Energy Plasmoids, Blooming Ball, Sparking Sprint, Dazzling Detonation, Sparkle Mark, Firework Finale, Hellfire Sparks, and Vampiric Kin.
Official base stats
Jubilee abilities Marvel Rivals data now comes from the official July 7, 2026 Jubilee hero page. The official base stats list 275 Health and 600 Movement Speed.
Ability overview
Jubilee abilities Marvel Rivals coverage should use official values first. These values can still change in later patches, but they are no longer estimated data.
| Ability | Key | Official description |
|---|---|---|
| Energy Plasmoids | Left Click | Fire lumikinetic explosive light blasts forward to heal friends and damage foes. Triggering Sparkle Mark briefly boosts Attack Speed and enables firing without consuming energy. |
| Blooming Ball | Right Click | Launch a tracking orb of vampiric energy that damages enemies and heals allies in its radius. Hitting the orb or nearby targets charges it, increasing size and healing power. |
| Sparking Sprint | Shift | Wrap yourself in vampiric energy for Speed Boost, increased jump height, increased Attack Speed, and free Energy Blasts. |
| Dazzling Detonation | E | Detonate a firework energy orb to damage and Blind enemies, or transfer energy to an ally for healing and Speed Boost. |
| Sparkle Mark | Passive | Dazzling Detonation and Firework Finale apply a mark. Energy Plasmoids detonate marks for ally Healing Boost and Bonus Health or enemy burst damage and Vulnerability. |
| Firework Finale | Q | Charge and unleash firework clusters that knock back, orbit Jubilee, damage enemies, heal allies, and launch enemies when the radius expands. |
Jubilee abilities Marvel Rivals Energy Plasmoids values
| Field | Official value |
|---|---|
| Fire Rate | 8 per second |
| Projectile Speed | 200m/s |
| Damage | 10 per hit |
| Healing | 14 per hit |
| Energy | 48 |
| Speed Boost Fire Rate | 20 per second |
| Speed Boost Damage | 5 per hit |
| Speed Boost Healing | 6.5 per hit |
| Damage Falloff | Begins at 10m, decreasing to 70% at 30m |
| Attack Speed Boost Duration per Sparkle Mark | 6s |
Blooming Ball values
Blooming Ball uses the same listed attack-value block on the official page: 8 fire rate per second, 200m/s projectile speed, 10 damage per hit, 14 healing per hit, 48 energy, 20 fire rate per second during Speed Boost, 5 Speed Boost damage per hit, 6.5 Speed Boost healing per hit, and falloff beginning at 10m down to 70% at 30m.
Jubilee abilities Marvel Rivals Sparking Sprint values
| Field | Official value |
|---|---|
| Speed Boost Multiplier | 40% |
| Maximum Energy | 12 |
| Energy Cost | 4/s |
| Energy Recovery | 1/s |
| Cooldown | 4s |
| Spell Field Range | 5m spherical radius |
| Damage | 45 |
| Healing Amount | 30 |
Jubilee abilities Marvel Rivals Dazzling Detonation values
| Field | Official value |
|---|---|
| Cooldown | 12s |
| Spell Field Range | Matches current range of selected orb |
| Damage | 50 |
| Blind Duration | 1.5s |
| Vulnerability | 10% for 3s |
| Healing Spell Field Generation Interval | 0.2s |
| One-time Healing Amount | 65 |
| Healing Over Time Amount | 25/sec for 3s |
| Speed Boost Multiplier | 40% for 3s |
Sparkle Mark values
| Field | Official value |
|---|---|
| Bonus Health | 50 |
| Healing Boost | 20% for 3s |
| One-Time Damage | 25 |
Sparkle Mark is the hinge of Jubilee abilities Marvel Rivals play. It converts the rest of the kit into ally sustain or enemy pressure depending on target type.
Jubilee abilities Marvel Rivals Firework Finale values
| Field | Official value |
|---|---|
| Energy Cost | 5500 |
| Ability Duration | 10s |
| Spell Field Range | Inner circle radius 6m; outer circle radius 10m |
| Spell Field Damage | 20/s |
| Spell Field Healing | 150/s |
| Firework Cluster Range | 2m radius |
| Firework Cluster Healing Amount | 40 per hit |
| Firework Cluster Damage | 25 per hit |
| Firework Cluster Speed | 20m/s |
| Firework Cluster Amount | 5 |
Team-Up ability values
Jubilee abilities Marvel Rivals data also includes two Team-Up abilities. Hellfire Sparks is a passive Team-Up connected to The Hood. Vampiric Kin is a C-key field connected to Blade. See the Team-Ups page for the full table.